OnLive for game lovers

January 19, 2010 · Filed Under News · Comment 

OnLive is an interesting and exciting online game that anyone can play without spending much on the gaming consoles. One need not spend as much as $299 for a playstation 3 console or for an ATI graphics card to play games like “Assassins Creed2.”

All you need is an internet connection and an account in The OnLive website. You are free to play any game you like. Onlive works similar to Hulu. OnLive can stream content in your computer, Television, and even on the iPhones. It is a very good site for all the game lovers.

One can travel any where with the games on the iPhones. Regular players could win a lot of money and promotions offered by OnLive. One has to subscribe OnLive in order to access these games. After subscription, one can play any number of games and win the exciting promotions that are periodically offered by OnLive.

Even for Crysis Warhead it is said that the sequence form the game should have been the best at the time of its release for iPhone. The original idea was in the beginning a pioneer supposing to change the views of the gamers about playing and relating to gaming. It was also supposed to make the piracy diminish and to increase the profits of the game producers.

It is based just on the fact that people will receive the games in a different manner than before. It is considered that putting a game on a TV or onto a display with nothing more than just a game controller and an internet connection it is a good idea for reducing piracy. Paying a game subscription tax would be a saver of further expenses like purchasing a console and constant upgrading of your computer.

Streamings game will work: Founder OnLive

April 6, 2009 · Filed Under crysis warhead · Comment 

Steve Perlman, the founder of OnLive, recently said to the media that the technology behind online streaming games will work.

OnLive was announced in San Francisco on this year’s GDC and will apparently revolutionise the way games are being played.

The service of OnLive will be subscription-based and it will stream games from a central server. The server will send video data to a software plug-in like a USB key, which will be viewable on a monitor or TV.

Now the product is in development for seven years, and it is partnered with some of the biggest names in the gaming industry such as EA, Ubisoft, Codemasters and Atari. The technology has been met with scepticism.

Steve Perlman has been disappointed by the critics that have said, “not yet seen the technology at work.”

He said, “We have nine of the largest game publishers in world signed up. They have spent several years in some cases actually going and reviewing our technology before allowing us to associate with their company names and allowing us to have access to their first-tier franchises.”

Streaming games will work

April 4, 2009 · Filed Under crysis warhead · Comment 

OnLive turns games into video data that is sent across the web world to a hardware add-on, or else a software plug-in, which decompresses the data back into video.

Many analyst says that it is a revolutionary video compression algorithm and custom silicon makes everything of such kind possible.

OnLive for many years has been in development and has even signed up content partners, including EA, Ubisoft, Take2, Atari, Eidos, Codemasters, Epic and THQ

The subscription service of such kind will feature such games as Burnout, Fear 2, Tomb Raider: Underworld and Crysis: Warhead.

Mr Perlman, who is leading the early developments into video streaming service QuickTime while at Apple, said to the media recently: “We have nine of the largest game publishers in world signed up.

Streaming games possible by 2013

April 3, 2009 · Filed Under Crytek · Comment 

Recently the news was there that streaming games will be available soon… 2013. Crytek revealed that it has considered the possibility of a streaming game service such as OnLive or Gaikai before, but the company has abandoned the idea due to some technological limitations.

Cevat Yerli, CEO of Cryteck told to the media, “We had our research in 2005 on this subject but we stopped around 2007 because we had doubts about economics of scale. But that was at a time when bandwidth was more expensive.”

the high-speed connections needs to be more cheap or reliable enough so that it works, in Crytek’s estimation: the company determined that a streaming service of the game may be possible sometimes between the year 2013 and year 2015. 2013 and 2015 is also the approximate period in which most consumer PCs will begin to be able to run Crysis. Cevat Yerli also said to the media that such services must rely strongly on broadband providers.