New environments of Crytek 2 hinted

January 10, 2010 · Filed Under Crytek · Comment 

Crisis 2 executive producer promised that this sequel of the game will be bringing subtle but significant changes from the environments of past games of the developer that some of the gamers say have gotten stale.

PCGamer Magazine February 2010 issue has offered some new tidbits to the game and along with it the magazine has also come up with some first real in-game screenshots of the sequel. Hence, the promises of the developer Crytek becoming true with some visual.

Nathan Camarillo, the executive producer, says, “We are applying our expertise to a new style of “jungle” which we will discuss more in the upcoming months, but it is definitely far from tropical… We are very excited to introduce Crysis-style sandbox gameplay to a different, yet ultimately familiar environment.”

He also added further that the environments of Crysis 2’s will be having increased verticality over the original. He continues the enemy AI is re-built somewhere in these new environments.

More he added that how the game would scale to consoles and how it would also affect the PC version.

CryTek are aiming too high with technology

December 7, 2009 · Filed Under Crytek · Comment 

The president of developer Gearbox, Randy Pitchford said that companies like Crytek and id Software are in fact hurting themselves and also the videogaming in creating experiences that are designed for the next generation of console hardware and not the current one.

In an interview to the Official Xbox Magazine, Pitchford said, “Some people have invested a lot going to a place that’s too far, and the customers aren’t ready for that yet because they don’t have the hardware for it. And so they can’t find the market. I was thinking of Crytek, they couldn’t find a market because they made a game that very few people could play. I’m not putting words in their mouth, I remember reading something publicly where they said they couldn’t put this on consoles because of the hardware.”

Pitchford is also worried in what the id Software is making in its upcoming Rage that will be taking up the full capacity of a Blu-ray disk. It may arrive soon on the Xbox 360 that will be packed on three separate disks.

The Gearbox boss is taking things such that it will be only favoring and benefiting the technology and not offering any experience that can easily be enjoyed by a bigger number of gamers.

Crytek sponsors All-Russian Conference on Game Industry 2009

October 4, 2009 · Filed Under Crytek · Comment 

Crytek announced recently in Moscow of its participation in sponsor the All-Russian Conference on Game Industry (ACGI) 2009.

ACGI is supported by the Russian Government. It is aimed to unite companies from the game and multimedia Industry of Russia and also to create a communication platform where official organizations and business representatives can meet of the international gaming industry.

Crytek is the Gold sponsor of ACGI and also it has, in association ACGI organizing committee, created the program of special entrance tickets that is in discounted price for the Russian developers. So, more developers can check in to the conference and also take participate in master classes, sessions etc.

Avni Yerli, Crytek GmbH Managing Director said, “Crytek is proud to sponsor ACGI and is always keen to support the game industry in Russia. We’re sure the ACGI will become an instant success and thus is a perfect opportunity for us to demonstrate our CryENGINE 3 technology.”

UK Crytek studio discloses contribution of critical elements to Crysis 2

September 5, 2009 · Filed Under Crytek · Comments Off 

The United Kingdom studio of Crytek reveals that it is contributing some of the critical elements to Crysis 2.

Karl Hilton, the UK MD of Crytek said to the media recently that his studio is presently working on the shooter sequel versions of the console, though it is not simply porting the game.

He said, “We have a lot of history with first-person-shooters, action-adventure games and multiplayer gaming, particularly on consoles, so we are contributing in all of these areas.”

He also added that he knows Crytek itself was a PC-based company initially, but the company will be increasingly play an important role in the console space. He further mentioned that his company is going to be a big part of that.

Crysis 2 seems to be the first game in this series that will appear on consoles. Cevat Yerli, the CEO of the company stressed that a recent breakthrough in the CryEngine 3 means that the game will not be compromised.

Anti-games policy may push Crytek out of Germany

August 8, 2009 · Filed Under Crytek · Comment 

These days Germany is becoming strict and severe in policies regarding video games. This is because a high school student shot many of his friends after seeing such act in a video game.

After this Germay is on the way to make a law against the production and distribution of violent video games. In fact those games “where the main part is to realistically play the killing of people or other cruel or un-human acts of violence against humans or manlike characters.”

Crytek, Germany’s largest video game developer and the creator of award-winning shooters such as Far Cry, Crysis or Crysis Warhead, has recently announced that if such law comes from the government then it will take its business outside Germany.

Cevat Yerli, the boss of Crytek, said, “A ban on action games in Germany is concerning us because it is essentially like banning the German artists that create them.”

Yerli to address in Game Developers Conference

July 8, 2009 · Filed Under Crytek · Comment 

President and CEO of Crytek and the creator of the famous CryENGINE and renowned games like Far Cry and Crysis will be delivering a track keynote at the Game Developers Conference(R) Europe (GDC Europe).

Yerli said in this context, “As a German based company, we are proud to participate in GDC Europe in Cologne.” He also added, “We are very excited to share and communicate our success story with our fellow European developers and inspire the newer generation.”

Yerli will be addressing on the topic “The Future of Gaming Graphics.” Yerli will be inspiring attendees with the story of Crytek’s success in developing of high-end 3D-game technology for the PC as well as for the next generation consoles and he will also be shedding lights on the future of rendering in the next couple of years.

EA says Crysis 2 on consoles will set the bar

July 5, 2009 · Filed Under Crytek · Comment 

Finally Crysis is coming to consoles. Crytek has said it to bring it with the sequel due to appear on PlayStation 3 and Xbox 360. The publisher of the game, EA, says that it will be “as good as anything.”

General manager of EA, David Demartini, said that the company will only go to a platform when they have something which is as good as anything in the gaming industry.

The Electronic Arts said recently with a tease that “consumers can look forward to is them setting a new bar against any game whatsoever on those platforms.”

Previously there was an interview from Crytek CEO Cervat Yervil where he said that that the company told EA “we’re trying to make the best game possible on consoles – let’s do that, let’s research it.” Now judging from what has been earlier said, it looks that the company is onto something special.
It was also mentioned in that interview the developing for the PS3 and Xbox 360. It was mentioned that delivering the best game on PC, on 360, and for the PS3 market.

CryEngine 3 is ready for consoles says Yerli

June 19, 2009 · Filed Under Crytek · Comment 

Recently in an interview to the media, Cevat Yerli, CEO of Crytek, said that the CryEngine 3 was ready for consoles.

He says “We’re ready to bring Crysis to all platforms. Our recent breakthrough allowed us to take the next step without compromising.”

Yerli even said that there are possibilities of a console version of the original Crysis. He said that Crytek and EA jointly decided against it.

For the difference between the Xbox 360 and PS3 versions of Crysis 2 he said, “one’s stronger on the GPU side, one’s stronger on the CPU side, so depending on what you’re doing where, the PS3 does perform here sometimes better, the 360 performs other things better.”

About the original Crysis, one of the main criticisms was that it ran very badly on low-end PCs. This is something which has been improved in Crysis Warhead.

Yerli also said, “I don’t want to defend CryEngine 2, because CryEngine 3 does a better job.”

GDC Europe adds Crytek’s Yerli

May 28, 2009 · Filed Under Crytek · Comment 

The Game Developers Conference (GDC) Europe organizers Think Services, which is also parent of Gamasutra, have now added Avni Yerli, the Crytek GmbH managing director, to the advisory board of event.

The GDC Europe is going to be held in conjunction with European GamesCom industry event. This event is for consumers, publishers, and trade professionals. It will be held between August 17 and August 19 at the Cologne Congress East Center in Germany.

In this event there will be over 80 sessions that will address to the needs and opportunities for developers and also for business professionals throughout Europe.

Avni Yerli co-founded Crytek GmbH in the year 1999. The developer has now about 470 employees in 6 countries. It is popularly known for its Far Cry and Crysis franchises. It is also recognized for its proprietary CryEngine development platform.

Crytek makes some damn impressive game engines

May 25, 2009 · Filed Under Crytek · Comment 

The one serious thing that we have learned about Crytek is that the developer makes some damn impressive game engines. Crytek’s games such as Far Cry and Crysis are really gorgeous to look at. The latest version of the CryEngine is also capable of some really impressive works of art. Now, though, it sounds like console gamers are set to experience the latest version of the CryEngine.

Recently in an interview, Mark Atkinson, Crytek’s director of technology, said to Edge Magazine that how the developer was able to make the engine work with both the PlayStation 3 and also the Xbox 360. He said that it has been tricky, but the team got a strong PS3 engine with all the major systems running on SPUs. With middleware, what gamers want is for someone else to do all that so the developer can just concentrate on making games.

He also added, “We have parity between the platforms now: both run at the same speed…. if the game’s shader-heavy it runs a bit faster on 360; if it’s compute-heavy with physics and particles, then the SPUs take over and it’s a bit quicker on PS3.”

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