Not just me that’s upset about aliens in Warhead…
So I submitted yesterdays new trailer to reddit, in the comments area I expressed my disappointment with the fact Crytek put MORE aliens into the game even after the community made it perfectly clear we didn’t want more aliens.
I just don’t understand how you can develop a game for a specific group of people and totally ignore what they are saying. It’s the same situation with the upcoming Call of Duty game which is being based on WWII even after everyone and their mother wanted another Modern Warfare game. Then to top it off, when Crysis sales are “disappointing”, they blame it on piracy. Piracy IS NOT the problem, the problem was bad game play, period. Amazing graphics only get you so far.
You wanna know what would be an amazing success? A game like BF2 or COD4 running on the cry engine.
But seriously guys, come on with this crap already. We don’t want to fight aliens, what’s so damn hard to understand? I’d rather fight giant lizards and spiders than aliens. If you’re going to try and force your users to fight aliens, why not ATLEAST try and make them organic looking? I mean, the aliens you put in don’t even look alive, they look like F’ing robots.
Whatever, don’t go crying about piracy if Warhead doesn’t meet your sales expectations.
If you would like to see the other comments on this, the thread is here.
Why does Crysis Warhead look just like Crysis1?
Crytek was quick to point out that Crysis Warhead was absolutely not Crysis2. I wonder why Crysis Warhead looks exactly like Crysis1 then? Is it because the Warhead trailers are really just Crysis1 trailers to throw us off? Take a look at this "Crysis Warhead" trailer and tell me it doesn’t look like Crysis1. Oh, also tell me your don’t see one of those damn aliens in the trailer too, have we not made ourselves perfectly clear? Would Crytek be dumb enough to have us fighting aliens AGAIN?
Yeah…let’s hope they are just doing this to confuse us and throw us off then on release day it will be a bigger supprise…let’s hope. Here is the link to the story I pulled this video from too.
A great post from a Crysis player
I just stumbled upon this post and I couldn’t agree with it more so I’m going to just copy and paste it here. Maybe someone from Crytek will stumble across it and relay the info the Warhead designers.
Electronic Arts and Crytek announced last week that Crysis: Warhead was on its way, exclusively, to the PC. While we’ll leave the questioning of the choice of a ‘parallel story’ for another day, we’re psyched about re-entering the tropical paradise seen in 2007’s hit FPS. Therefore we humbly present the top things we want to see from Crysis: Warhead.
We Want: A Fluid Storyline.
First off, if Crytek are going to go down the arguably lazy design option of a parallel story, we at least want it to make sense. It has to fit in flawlessly with Crysis’ narrative.
A sense of progression needs to be sustained, while at the same time making sure that it’s not a simple rehash.
We want to see unique set pieces, developments and genuinely interesting plot sections. If we don’t, then we’re essentially just paying for a redux version.
We Want: Not To Fight The Aliens Again.
Crytek admirably held its hands up and stated that Far Cry was a damn good game, until it spoiled the game with the mutants at the end.
We couldn’t agree more, hailing the statement as both an apology and a promise; one showing regret and rebirth.
Lo and behold our respect was thrown out the window when Crysis introduced the aliens. Yes, they could fly and showed some fancy anti-gravity physics, but they were repetitive, boring and borderline game-breaking. Drab, poor AI and lacking in any interest, we’re hoping (most likely in vain) that they’ve been buried.
We Want: Gravity.
Working along the same lines as the above, gravity is an important part of gameplay. Yes, Portal manages to pleasantly confuse you, as did Prey. Dead Space, EA’s upcoming survival horror seems to be utilising a lack of gravity to startling effect.
Crytek failed. Dreary corridors with nothing to do are not fun. Shiny crystal effects do not equal a fulfilling game experience.
It made it difficult to kill the enemy ethereal spirits and dropped the game a few points. We saw the space-ship and that was enough. This time around, we want our feet firmly on the floor.
We Want: Artificial Intelligence.
Look at the pretty graphics! Look at that car explode! Look how we can turn invisible by simply ducking behind a box.
Delta difficulty proved the easiest for Crysis, despite supposedly being the hardest. We enjoyed the enemies talking in Korean and for some odd reason; it was easier to kill them. What we didn’t like was the idiocy of your opponents.
We’ll ignore the nanosuit’s camouflage feature and focus on how dropping behind a box equalled ‘caution mode.’ The soldiers shooting at you would stop shooting and start searching for you. It spoiled the immersion and brought us back to reality.
We want the AI to flush us out, pin us down. Who cares if it’s difficult, we need a challenge on the hardest levels.
We Want: Stability.
This is quite possibly the most obvious of our choices. There’s no point having hyper-realistic graphical effects, DirectX 10 lovelies and shimmering water when nothing short of Stephen Hawking’s brain can run it.
Crysis does look nice on medium graphics, but nothing comparable to the virtual sex it could have been. We want a fully optimised engine without the crashes, low FPS or bugs.
It’s got to be done right, for the sake of PC bragging rights. Improvement to the destruction won’t go missed either. Let us decimate everything in a hail of fiery justice.
We Want: Animals.
We’re sure turtle-AI is up there in the design process, but that wasn’t enough. When staring out across the sea, listening to the soft sounds of Korean screams, we want to be able to spot fish, birds, insects, crocodiles, elephants, dinosaurs!
This is a tropical paradise and we were disappointed that all there was to throw was the odd turtle. As much as we love punching the hard-shelled creatures, it wasn’t enough.
We want to punch every tropical creature out there! Crysis: Warhead needs to be a living island, giving us something to admire apart from tree-tree-tree-bush-tree. It needs to provide us with something to do between each encampment. Howler Monkey-shooting anyone?
We Want: Go Go Gadget Helicopter.
As much as we all yearn for a new nanosuit powers, we’re sure it isn’t going to happen. After all, this is a parallel story, which often means a copy and paste affair. The hope that we’ll be hearing the words ‘seduction ray engaged’ has all but faded (Why would you want to seduce Korean soldiers … or was it the turtles you were thinking of? – Ed ).
We are expecting an identical suit with identical powers, because varying the gameplay might be ‘unexpected’. Why can’t the nanosuit be Terminator 2-esque and let us liquefy, clone the appearance of a soldier and walk in undetected.
That would be a better example of the adaptive camouflage system used in the original, which was blatantly ripped from the first Metal Gear anyway.
At the same time, we’d love to be able to sprout propellers from our head, and fly about, saving a lot of repetitive walking. That’s our subtle hint of asking for a controllable helicopter, which isn’t a long shot considering there’s a section in the controls.
We Want: A couple of extras.
The key point about Warhead is whether we get completely new sections to explore. We don’t want to play anything we’ve played before; otherwise we’d stick with the original Crysis.
We want new weapon options, new weapons and more vehicles. We don’t want the same sections with the same weapons. It’s got to be fresh, not a rehash with a single twist.
Marco Fiori
Crysis Warhead will be the last PC-exclusive Crysis…

Crytek business manager, Harald Seeley, said that after Warhead is released this fall, there will be no more PC-exclusive crysis games.
He also claims that the system requirements of crysis had nothing to do with the slumped sales. I find this very interesting myself considering it’s pretty common knowledge that’s one of the main beefs. I have a pretty nice computer and still wasn’t able to get near the full graphics mode. I’d say the most common complaints I hear are the super computer that’s required to play the game properly, and the overall bad gameplay. Nothing says lame like shooting an enemy 25 times and still having him running at you. I never bothered with the multi-player so I don’t know what it was like.
Here’s a quote from him:
"Other’s lower perceived hardware requirements did not actually translate to bigger overall sales numbers than Crysis," he explained. "You only have to look at the comparative PC sales volumes of other prominent FPS games which shipped around the same time."
OK then, it must have been just the bad gameplay and storyline. Whatever makes you feel good about yourself. Here’s a hint, pay attention to what COD4, BF2, and BFBC are doing…especially BFBC with all the objects in game being destructible.
He also confirmed that Crysis Warhead will be a PC-exclusive release, putting to rest rumors of a Warhead multi-platform release.
Please Crytek, no alien or robot enemies in Warhead!
Maybe it’s just me but the last stretch of Crysis was a big let down. I don’t mind fighting a few robot/aliens here and there but after a while I got kind of bored with it. If you’re going to make me fight aliens the least you could do is make them bleed or have some sort of organic feel to them. I actually got to the end of the game and didn’t even have the will to finish. The part at the end where you have to battle like 6 mini aliens that are flying around, sucked. The few friends that also played it agreed. Again, this could just be a feeling between my friends and I, or maybe more people feel the same way.
I hope Warhead has some human enemies, or at the very least some organic enemies that breath, eat, and bleed. The first half of Crysis where you’re fighting enemies wasn’t too bad really. Well the gameplay kind of sucked. The guns didn’t seem to aim right and it took like 500 hits to drop an enemy. Plus the only way to stay alive was to sneak around all the time, that gets old pretty fast. I’d like to see something like a mix of COD4 and Crysis.

